Combined_Arms v1.4 and Combined_Harms v1.1
Another simple update featuring some bugfixes and weapon tweaks, along with fixing an incorrect HP value for the Hell Knight monster. I'm also attaching a roadmap for planned weaponsets in the coming updates!
Changelog:
V1.4
+removed self damage from particle smasher primary fire
+buffed particle smasher reload speed
+buffed plakanomicon spells and reload speed
+"fixed" being able to cast bricks when out of ammo for the plakanomicon (You can now just cast 1 brick for free at 0)
+fixed Ranger grenade launcher being able to fire even when overheat
+made crate curse lines into more visible and readable arrows
+buffed reload rate for icarus launcher
+icarus missiles now have a larger and more damaging splash radius
+added a sprite for the computer map (Had the sprite for awhile now, forgot to add it)
+Fixed .100% tactical pistol's FULLER AUTO sound sticking if you picked up another crate weapon while firing it
=Added the proper version number to the title screen
Combined_Harms V1.1
+fixed a few missing sounds
+added BRIGHT to special cyberdemon rockets
+Hell Knight health was set 1000 like a Baron of Hell, fixed (WHOOPS)
Files
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Combined_Arms
Doom gameplay mod featuring slightly strange weapons, and monsters.
More posts
- Combined_Arms 2.3 bugfix updateMay 25, 2021
- Combined_Arms 2.2 and Malefactors v1.2 updatesMay 18, 2021
- Combined_Arms 2.1 and Malefactors v1.1 hotfix updatesMay 02, 2021
- Combined_Arms 2.0 and Malefactors launched!Apr 28, 2021
- Combined_Arms v1.3Aug 23, 2018
- Combined_Arms v1.2Aug 22, 2018
- Combined_Arms v1.1Aug 22, 2018
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