Combined_Arms 2.0 and Malefactors launched!


This is it, the big update I've been workin on since November of 2019. It's been a long time coming, but I'm glad it's finally here, I hope you all enjoy this hard work I've put forth.


CHANGELOG:

==GENERAL==

+Arti now has a HUD face! Get a rough idea of how he's doing with just a glance at his mug!

+Arti now has unique player sounds! (Still has the classic HEH HEEENNNHHH for his taunt)

+Updated glow frames for the skull keys (thanks Skelegant)

+Tweaked the all map pickup sound to be less harsh at the end

+Arti properly has infinite air time now

+New customization screen: the pistol start CVAR is here now, along with a DAKKA style option (Reset your ammo, keep your weapons!)

+add a crate contents CVAR, now you can choose what exactly you get out of crates!

+Some weapons have fancy brightmaps

+There's now a visible meter timer for the rad boots

=Changed up the fullscreen HUD to be similar to the standard HUD, just with forcescaled

==CRATE WEAPONS==

!CRATE WEAPONS NO LONGER HAVE INFINITE RELOADS. In fact, they don't even reload anymore! They now use a new resource: Crate Energy packs, which can be found near any cell based pickups. Infinite reloads and crate curse sucked anyway.

+Plakanomicon buffed, primary fire is now always a wall cast, secondary now opens a portal to the brick dimension

+Particle Smasher buffed, primary fire is now similar to a vanilla BFG, secondary fire is now a beam that detonates immediately, good for sniping Cyberdemons

+Pocket Revenants buffed, primary fire now always throws them, secondary deploys a rally flag to summon any active Skellies to the point, added more variants in the box (they all behave the same)

+Icarus Launcher buffed, primary fire shoots faster, rockets now home in and bounce off walls, secondary's rocket spread gun now bounces off walls too, improved firing sounds

+.100% Tactical Pistol buffed, primary's fuller auto is now hitscan, secondary is now hitscan

+Crates no longer give you duplicate weapons (I can't promise the next weapon you get after that won't be a weapon you just had though)

=Crates no longer can be shot open, you now open them by walking into them like any other weapon

-Daibatana removed

==ARTIFICER==

!OVERHAULED THE ENTIRE SET. Nearly everything has either been polished, improved or just flat out replaced

+Berserk upgrade is now a heavy hitting mace

+Lilk's Axe now has lifesteal when using power attacks

+Whiplash's primary fire is now hitscan

=Set has been renamed to Artificer

=Lilik's Axe no longer recharges passively, requires successful hits to recharge

=Lilk's Axe no longer has damage randomization

=Fists replaced with Blackjack baton, new mechanics introduced

=Genka Pistol replaced with Second Wind pistol, new mechanics introduced

=Pistol no longer has infinite ammo, but DOES have infinite ammo weak backup shots

=Gnasher nailgun replaced with Vulture SMG, new mechanics introduced

=Cygnis rocket launcher replaced with Cyclops cannon, new mechanics introduced

=Buster Rifle replaced with Buster Carbine, new mechanics introduced

-Berserk upgrade for fists is now slower, less durability is granted with the powerup

-Lilk's Axe no longer has homing altfire shot, that thing was busted OP

-Lilik's Axe is now slower

-Lilik's Axe deals 4x less damage when not powered up

-Lilk's Axe no longer has +FORCEPAIN (What the hell was I thinking with that?)

-Sharpshooter caltrops produce less shrapnel when detonated with the altfire

==BLASTMASTER Mk 2==

!MOST WEAPONS GOT A NEW PAINT JOB. Everything now has more vibrant colors, helps make each weapon look more distinct!

!ICE BEAM OVERHAULED. It's now a constant beam of freezing energy, drains fast, recharges fast

!VENT ATTACKS OVERHAULED. Old awkward system of one shot -> scatter shot -> exploding shot refined into flamethrower -> machine gun -> exploding shot

+Improved heat gauge feedback, meter now easier to read, includes pips and audio feedback to tell you how hot you're running

=Heat gauge now cools off passively differently. After a five second delay heat starts to decay, growing faster over time

==TECH MONK==

+Added the Tech Monk set

==PAST LINKED==

+Added the Past Linked set

Files

Combined_Arms_V2.0.pk3 27 MB
Apr 28, 2021
Malefactors.pk3 6.4 MB
Apr 28, 2021

Get Combined_Arms

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