Combined_Arms 2.0 and Malefactors launched!
This is it, the big update I've been workin on since November of 2019. It's been a long time coming, but I'm glad it's finally here, I hope you all enjoy this hard work I've put forth.
CHANGELOG:
==GENERAL==
+Arti now has a HUD face! Get a rough idea of how he's doing with just a glance at his mug!
+Arti now has unique player sounds! (Still has the classic HEH HEEENNNHHH for his taunt)
+Updated glow frames for the skull keys (thanks Skelegant)
+Tweaked the all map pickup sound to be less harsh at the end
+Arti properly has infinite air time now
+New customization screen: the pistol start CVAR is here now, along with a DAKKA style option (Reset your ammo, keep your weapons!)
+add a crate contents CVAR, now you can choose what exactly you get out of crates!
+Some weapons have fancy brightmaps
+There's now a visible meter timer for the rad boots
=Changed up the fullscreen HUD to be similar to the standard HUD, just with forcescaled
==CRATE WEAPONS==
!CRATE WEAPONS NO LONGER HAVE INFINITE RELOADS. In fact, they don't even reload anymore! They now use a new resource: Crate Energy packs, which can be found near any cell based pickups. Infinite reloads and crate curse sucked anyway.
+Plakanomicon buffed, primary fire is now always a wall cast, secondary now opens a portal to the brick dimension
+Particle Smasher buffed, primary fire is now similar to a vanilla BFG, secondary fire is now a beam that detonates immediately, good for sniping Cyberdemons
+Pocket Revenants buffed, primary fire now always throws them, secondary deploys a rally flag to summon any active Skellies to the point, added more variants in the box (they all behave the same)
+Icarus Launcher buffed, primary fire shoots faster, rockets now home in and bounce off walls, secondary's rocket spread gun now bounces off walls too, improved firing sounds
+.100% Tactical Pistol buffed, primary's fuller auto is now hitscan, secondary is now hitscan
+Crates no longer give you duplicate weapons (I can't promise the next weapon you get after that won't be a weapon you just had though)
=Crates no longer can be shot open, you now open them by walking into them like any other weapon
-Daibatana removed
==ARTIFICER==
!OVERHAULED THE ENTIRE SET. Nearly everything has either been polished, improved or just flat out replaced
+Berserk upgrade is now a heavy hitting mace
+Lilk's Axe now has lifesteal when using power attacks
+Whiplash's primary fire is now hitscan
=Set has been renamed to Artificer
=Lilik's Axe no longer recharges passively, requires successful hits to recharge
=Lilk's Axe no longer has damage randomization
=Fists replaced with Blackjack baton, new mechanics introduced
=Genka Pistol replaced with Second Wind pistol, new mechanics introduced
=Pistol no longer has infinite ammo, but DOES have infinite ammo weak backup shots
=Gnasher nailgun replaced with Vulture SMG, new mechanics introduced
=Cygnis rocket launcher replaced with Cyclops cannon, new mechanics introduced
=Buster Rifle replaced with Buster Carbine, new mechanics introduced
-Berserk upgrade for fists is now slower, less durability is granted with the powerup
-Lilk's Axe no longer has homing altfire shot, that thing was busted OP
-Lilik's Axe is now slower
-Lilik's Axe deals 4x less damage when not powered up
-Lilk's Axe no longer has +FORCEPAIN (What the hell was I thinking with that?)
-Sharpshooter caltrops produce less shrapnel when detonated with the altfire
==BLASTMASTER Mk 2==
!MOST WEAPONS GOT A NEW PAINT JOB. Everything now has more vibrant colors, helps make each weapon look more distinct!
!ICE BEAM OVERHAULED. It's now a constant beam of freezing energy, drains fast, recharges fast
!VENT ATTACKS OVERHAULED. Old awkward system of one shot -> scatter shot -> exploding shot refined into flamethrower -> machine gun -> exploding shot
+Improved heat gauge feedback, meter now easier to read, includes pips and audio feedback to tell you how hot you're running
=Heat gauge now cools off passively differently. After a five second delay heat starts to decay, growing faster over time
==TECH MONK==
+Added the Tech Monk set
==PAST LINKED==
+Added the Past Linked set
Files
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Combined_Arms
Doom gameplay mod featuring slightly strange weapons, and monsters.
More posts
- Combined_Arms 2.3 bugfix updateMay 25, 2021
- Combined_Arms 2.2 and Malefactors v1.2 updatesMay 18, 2021
- Combined_Arms 2.1 and Malefactors v1.1 hotfix updatesMay 02, 2021
- Combined_Arms v1.4 and Combined_Harms v1.1Aug 27, 2018
- Combined_Arms v1.3Aug 23, 2018
- Combined_Arms v1.2Aug 22, 2018
- Combined_Arms v1.1Aug 22, 2018
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