Combined_Arms 2.2 and Malefactors v1.2 updates
Hi there, I've got another few minor updates for both Combined_Arms and Malefactors here. Just a few simple adjustments and bugfixes, have fun!
Combined_Arms:
==GENERAL==
+Fixed the vanilla berserk heal CVAR not working properly on the other classes besides the default, whoops
+Fixed Crate weapons not being taken away when pistol start CVAR is enabeled
=Added more lore stuff for the weapons inside the files
==ARTIFICER==
=Fixed a sprite name conflict with Rampancy's robot shrapnel and Artificer's Cyclops Cannon
==BLASTMASTER Mk 2==
=Fixed a small issue with Blastmaster's Fission Sweeper not alerting monsters
==TECH MONK==
+Fixed Tech Monk weapons not being taken away while the pistol start CVAR is enabled
+Moon beam combos now have a much bigger window, making it easier to chain attacks
+Striker Beam now charges faster
+Striker Beam lasts longer, about an extra 6 seconds or so
+Emergency attacks from the Striker Beam when out of energy now drain more meter, meaning you can return to the fight even faster if you're aggressive
=Swapped out the firing sound for the Pearl Laser, hopefully making it feel punchier
-Augmented Hand Beam shots are now weaker
==PAST LINKED==
+Fixed a really busted glitch where putting candles flames on a somaria block and then detonating it with the wave magic causes an near endless loop of magic flying everywhere. Cool, but too strong, sorry guys
+Arti dupes are now more aggressive, with a higher fire rate
-Arti dupe sword beams are a little weaker now
//=================================================
Malefactors:
=Updated the Miscreant sprites to use separate spinny cube sprites, so if you play a WAD that replaces those cubes, there shouldn't be any problems
Files
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Combined_Arms
Doom gameplay mod featuring slightly strange weapons, and monsters.
More posts
- Combined_Arms 2.3 bugfix updateMay 25, 2021
- Combined_Arms 2.1 and Malefactors v1.1 hotfix updatesMay 02, 2021
- Combined_Arms 2.0 and Malefactors launched!Apr 28, 2021
- Combined_Arms v1.4 and Combined_Harms v1.1Aug 27, 2018
- Combined_Arms v1.3Aug 23, 2018
- Combined_Arms v1.2Aug 22, 2018
- Combined_Arms v1.1Aug 22, 2018
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