V1.3 update!
V1.3
Kustam:
!Added the stalwart champion of the Lotharian arena: Kustam
Doomslayer:
+Wrathcaster spirits no longer bump into friendlies, ending their flight early
+Sunder can now be switched away from manually after landing a saw punch, so you can saw a dude and switch to any weapon
+Rend now does more damage per swing
+Doomslayer's quick punch when attempting to use subweapons on cooldown has been buffed, greater knockback, forced flinch, and a little more damage
+Buffed the Sapphire Beretta's damage
+Buffed Sapphire Bertta's fire rate, can now be tapped to shoot quicker
+Drain dagger now heals an extra 10 HP for a total of 20 HP per knife
+Wrathcaster rockets now deal more damage on impact
+Sunder now deals more damage
+slightly sped up fire rate of mourning star
+Hydra repeater is now faster, and the initial burst is a very fast salvo
+Sevenfold knife now heals 1 more HP per knife
+Mourning Star now fires faster the longer you hold the attack button
+bullet gems are slightly more valuable
=Doomslayer now has a fullscreen visor HUD
=Sunder's attack sound now properly stops if you die while using it
=Berserk fists should be properly taken away if you die while berserking
=hopefully fixed Doomslayer's player sprite not changing weapons properly during online play
=changed one of the firing sounds for the hydra repeater, hopefuly things sound a little better now
=Fixed Sunder not being recovered after going Berserk, SOMEHOW I WAS NOT AWARE OF THIS FOR A WHOLE YEAR MAN. -WHY- -WHY- -WWWWHHHYYYYYYYY-
-The Sapphire Beretta now uses ammo.
-Rend swings slightly slower, feels weightier though!
-Altfire Rend swing with the mourning star, thunderbuss, and hydra repeater is slightly slower now
-Inferno Rifle does less damage
-Wrath Caster spirits do less damage
-certain enemies drop slightly less ammo when killed by Rend
-backpacks give less ammo
-can no longer animation cancel after punching when wielding thunderbuss/mourning star
-Due to a Zandronum issue, Doomslayer's player sprites no longer switch real time as he changes weapons, a minor bummer, sorry
Blaz:
+Blaz's 100 crack fists now travel through friendlies properly
+Rolling bomb now travels through friendlies
+Blaz's sword combo damage has been altered, stays stronger through the entire thing now, killing weaker enemies effortlessly
+Blaz's Wave Buster no longer uses bullet gems again, mainly done for the sake of having another ranged weapon when direly needed in certain maps, still causes overheat though.
+Boomerang subweapon now inflicts a dazed stunned effect
+scattershot subshot does increased damage
+Omen's melee while the sword is powered up now causes an explosion on hit, meaning the attack does more damage along with a nasty splash effect
=Blaz now has a fullscreen visor HUD
=Blaz's lariat now uses an explosion for damage, which means killed enemies will fly away properly rather than up
=Updated the punch sounds when hitting walls and floors
=Blaz now has some new footsteps, taken from Fist of the North star, I kinda cheated here but they sound cool shut up
-Blaz's lariat can't pierce through walls now
-nerfed the range of Blaz's Lariat
-Blaz's subweapon restock takes longer
-Blaz's subweapon pouch upgrade gives less extra subweapon ammo
-Blaz's hatchet throw rate reduced
-Omen now does less splash damage, radius reduced
-Judgement now does less damage, produces less hammers
-Boomerang does less damage, has less ammo
-Blaz's subweapon ammo now resets to the default ammo the subweapon gives on restock
-Blaz's sword mana resets to 2 on each new map (Though this means if you're at 0, you're getting two free charges!)
-Blazter ammo resets to 15 with each new map (same thing applies here, if you're at 0, you just got some free ammo)
-Blaz gets less sword mana from arcane gems and weapon pickups
-Sword charger gives less mana back on powered sword hits
-Ring of might diagonal power sword waves no longer give spirit on hit, (center one still does though)
Monsters:
!Added Knightmare mode variants for all monsters, expect palette swaps and dangerous foes!
!Added hero shades, Knightmare mode exclusive lethal dopplegangers of the current cast of playable heroes, expect a tough fight when you encounter them
!Added failed mimics of Doomslayer and Kustam, these guys have a chance of replacing wolfenstein SS foes, just like the failed Blaz mimic (You'll see them more often in Knightmare mode)
+Bonelord grapples are no longer reflectable to prevent bonelords grappling themselves and causing endless error message and sound implosion
+Bonelord corpses now have more HP, self revive faster
+Cybermancer has more HP
+Hellfos now has slightly more HP and less pain chance
+Hellfos now have their old jumping evasive manuevers again when flinched enough
+Mage Gunners have slightly more HP
=Bomber Knights now have a gib death
=Wyverns now have a gib death
=Hellfos now have a gib death
=Ice debuff from monsters is no longer additive, but now lasts 5 seconds instead of 3
=Altered one of the death rattles for the archers
Misc:
!All heroes can pick up and throw barrels, each hero tosses them in unique ways!
!Added Knightmare mode!
=Sword attacks now leave decals
=toned down the flame effect of the weapon upgrade stands, shouldn't be as visually busy if a lot of them stack up now
=A new, moodier title theme, from the Super Famicom version of Brandish
=GMOTA now has a custom mouse cursor
-Yashichi no longer gives ammo for Blaz when he picks it up
Files
Get GMOTA
GMOTA
Fantasy action arcade gameplay mod for Doom
Status | Released |
Category | Game mod |
Author | Combine_Kegan |
Genre | Action |
Tags | Arcade, Beat 'em up, Fantasy, First-Person |
More posts
- GMOTA v1.5.2 updateJan 15, 2023
- GMOTA v1.5.1 hotfixDec 25, 2022
- GMOTA v1.5Dec 25, 2022
- GMOTA V1.4.1 hotfixAug 18, 2020
- GMOTA v1.4 released!Dec 04, 2019
- GMOTA V1.2 updateApr 04, 2018
- GMOTA v1.1 hotfixMar 16, 2018
- GMOTA v1.0 released!Mar 16, 2018
Leave a comment
Log in with itch.io to leave a comment.