Are you still working on the project? Are you gonna release the 4th character anytime soon? I hope you are doing okay dude. Keep up the good work.
Log in with itch.io to leave a comment.
I'm good, and yeah I'm still working on the project! I put it down for what was SUPPOSED to be a short time so I can work on a Combined_Arms Gaiden update and that's been taking longer than I anticipated, lol.
I made this tweak to the Wave Buster so it acts like the Diffusion Wave Cannon of Super R-Type, the bullets now spread out, re-converge, then sail off in a wide spread. great for attacking enemies behind corners, or achieving focus-fire at a set distance!
What do the "gun parts" do?
Enhances your rate of fire for the Blazter, letting you mash and shoot faster, once you get enough of them you can shoot an extra shot for free.
My dude, good job on this mod, it's come so far. Last time I played it was like five years ago when you still only had one character and were still trying to deglitchify that skellington. I didn't even know doom mods were on itch!
Playing the wolfenstein levels in Doom 2 is really entertaining with all the SS officer replacement monsters. The mod itself has been a blast to play, I've been playing it with a bunch of different wads. Is there a list anywhere of the music used for the characters? I recognized some of Blaz's, but I can't remember what games they're from.
Yeah actually, inside the .pk3 itself there's a credits.txt file that lists all of tracks I've used for characters, and I've gone into detail as best I can for each track. It's a little harder for Kustam as a lot of NES tracks don't have names tied to them.
Awesome, thank you! I had already poked around in the pk3 searching for the songs, but for some reason I didn't think to check in the credits. I would not have guessed that Blaz alone would have over a hundred songs. If for whatever reason you feel that you don't have enough music, the soundtrack for Seiken Densetsu 3 is well worth a listen-- I think "The Sacrifice Part III", "Electric Talk", "Nuclear Fusion", "Decision Bell", and "High Tension Wire" would fit the mod particularly well (or maybe just be good music to work to). Thanks again for all the work you've put into this, it really shows.
I just noticed that Armors are now treated as Count Items. I do not think that it is a good idea, as it means you can get 100% items if you are already at full armor.
Spotted some typos in the Guide screens: "grapple chain" (should be "grappling chain"), "flinch them" (should be "make them flinch"), "are discovered from" (should be "are discovered by"), "life stealing dagger" (should be "life-stealing dagger"), "shots are instantaneous" (should be "shots hit instantaneously"), "to charge your kick charged kicks" (there should be a period between the first "kick" and "charged", and "charged" should be capitalised). Finally, the asterisk before "Provided you have" should be on the same line as the sentence it precedes ("*Provided you have").
Sorry to bug you, but for some reason I am having some bizarre audio problems with Lord Blaz' music with the recent version (v1.4.1), whenever I start a new game with him, his music is very low in terms of volume and doesn't change much if I mess with GZDoom's sound settings, and then after I change from another character then back to Lord Blaz, it works normally all of the sudden? I'm not sure what is causing this issue. This problem seems to also affect other characters as well from what I'm seeing (or rather, hearing).
My system's specs:
- OS: Windows 10 Home, 64-bit
- CPU: AMD FX-4350
- GPU: Nvidia GeForce GTX 960 (4GB VRAM)
- RAM: 8GB DDR3
Using GZDoom v4.4.2 (64-bit), tried different audio output (FluidSynth, WildMIDI, etc.) and different sampling rates as well (48KHz and 44.1KHz).
I ran into that issue too, quicksaving then loading also fixes the music volume.
It also seems to be an issue with newer GZDoom; Kagen didn't have issues with the SPC playback in earlier builds and I can confirm that as well sadly after install another v3.4.1 installation of GZDoom and it didn't happen there, unfortunately I can't use other newer mods like Tactical Spy (which crashes the engine despite saying it works with v3.2 or newer) and updated builds of RetroShader with GMOTA.
Any plans of Heretic compatibility? A fantasy medieval-themed mod like that would be perfect for that game. If not, do you know of good fantasy medieval-themed megawads? As far as I can tell, Scythe is not really that.
Am I missing something or does it take a very long time to kill the heavier monsters as the doomslayer? Like, multiple minutes of peeking and shooting with the SSG.
Depends what you mean heavier monsters, if you're talking about like the Pavise Guards usually you're gonna want to get in closer and meatshot them with the thunderbuss. Barring that, use the rocket launcher
Pavise Guards (if those are the bosses based on cyberdemons) I'm finding take a really long time, yeah. Mainly, it's the enemies that shoot cannonballs since the scythe maps are absolutely filled to the brim with them, they're often at a distance, and in the best case scenario, it takes 5 point-blank shots with the thunderbuss.
As Blaz you could press the zoom button to supercharge your gauntlet and chew through them (though sometimes the flying reaper enemies wouldn't die. I'm not sure if they have some invincibility mechanic.)
Pavise guards are the big fellas with shields who shoot cannonballs. I'll take a look at the damage numbers for them when I get back to updating GMOTA, the Cybermancers should be tough so that's fine. I'll need to nerf Blaz's Hyper mode a little more as it's currently too strong. The reaper looking enemies, the edgelords, they don't have an invincibility mechanic so I'll need to look into that too.
Scythe 2 had some impossible parts in the last episode (Scythe 1 also had these) but that's to be expected since it wasn't designed for GMOTA.
The fire elementals with 100% tracking shots seemed a bit much. If the map spawns one close to you, you're guaranteed to die since they do over 100 damage in a volley.
The cybermancers are generally great enemies, but I do think it's a bit frustrating that their 2 deadliest attacks are the ones that don't have windups (the solid beam, and the projectiles+beam.)
The weapon set is good. Rockets felt kinda weak. I couldn't tell if the alt fire increased or decreased the DPS.
While playing coop in Scythe 1, our server encountered an error on Map28 and kicked everyone from the game. The code is as follows:
*** ERROR: Tried to spawn a class-less actor
Server is running Zandronum v3.0.1, clients are running ZCC v1.6 (Zan v3.0)
Yeah, it's something to do with crush damage, I'll be looking into that once I finish up with this Combined_Arms update.
What games did the music come from?
hello I really wanted the old gmota :) can not pass me the file?
I love me a good wacky DOOM mod. Bless you, my dude.
This mod basically takes other games that were contemporary to Doom, and meshes them with Doom seamlessly.
All that's left, at this point, is Sega Genesis / Megadrive based content.
This mod is beautiful..all it needs now is a barbarian wrestler.
Dude, I hope you continue this because this is ace stuff
I'm actually working on the next big update now! Should have a new playable character soon enough.
Need more maps made for this mod that also fit the theme.
Its a blast to play overall just running out of maps to play on.
Oh and Sega Genesis sounds/music need love too.
Also playable dragon that can claw and pounce? Eh just throwing that out there.
You could always run it through some maps that aren't exactly medieval themed. Vrack 1, 2, and 3 are all my gotos for playtesting mods and they're all really intense and a lot of fun. Funny you should mention sega genesis stuff and a dragon character, I'm planning on adding a Kobold character in a later update that will have a Sega Genesis sound theme, so music and sounds from Sega games, though rather than claw and pounce he's gonna throw arcing flask bomb weapons and shoot stuff with a crossbow.
Glad you're enjoying this.
Thanks for the reply.
True no reason other maps without the theme could work. I'll try out Vrack sometime, thanks for the suggestion.
I really should dig up more or learn to make some already.
I'd suggest http://www.project2612.org/ as a great Genesis music resource (web player too) if you don't already know of it. Dragon Slayer, Dragon's Fury, Devilish, maybe Monster World 4, some of Cosmic Carnage, maybe a bit of Contra Hard Corps, might fit well. Most games have a Sci-Fi style though. I'm sure you have your picks just thought I could mention a few. Dark Sci-Fi stuff works great for dark demon battles though. Oh there's also Golden Axe 1/2/3 but that's obvious. Burning force might fit in a way, good soundtrack there too.
Kobold sounds great atctually, didn't know you were still actively adding to it so best of luck with that.
Tempted to get into map making and try an arcade like (maybe multiplayer co-op balanced) scripted map set for the mod but I have a lot to learn modern GZDOOM mapping wise.
Thanks again for the mod, it's been some much needed stress relief on the go on an android port of Zdoom this year. (works well btw but needs a gamepad/mouse keyboard of course)
Alternatively, you can just download a Genesis/Megadrive soundfont to give the vanilla MIDI soundtrack that distinctive Sega sound! ;)
Maldita Castilla also has a good Genesis-esque soundtrack that you can download for free, since the original version is freeware.
Also some good creative commons licensed community music out there done on the YM2612.
Maldita Castilla certainly had some spooky soundtrack, would go great with a dark map set.
you know who would be a good character in this, Duke Nukem, he time traveled before so it would kinda make sense
Guess I can't "WHEN'S GMOTA" you anymore.